Fortnite Rules


Matchmaking Region

The matchmaking region of every player has to be set to Europe.

Games

Survival and Kill Race are Best of 2 and are decided after two games.
Buildfights, Zonewars, Realistic Fight & Boxfights are Best of 5 and are decided after five games.

Cross-Platform

This tournament is cross-platform meaning that all platforms can join and are all permitted to compete. Both Controller and Keyboard/Mouse are permitted also.

Game Session Setup

Both teams should invite each other in a public match. If it's 1v1 host a public match and invite your opponent, if it's 2v2 also invite your opponent and your teammate.

How To Win

With Kill race the team with the most kills at the end of the game session will be awarded the win. If there is a tie in kills, there will be a final third game.
With Survival the team that survives the longest and wins two games will be the winner.
With BoxFights, ZoneWars, RealisticFights & BuildFights the team that wins five games will be awarded as the winner.

Required Proof


How to Show Kill Count & Health Bars

Users must give evidence of the scores of each user and also show the health bars of each user when submitting proof. Only show proof of the other team being downed or out completely so we can determine the final kill-count for that team. To get this evidence, screenshot the game screen showing health bars and your kills, then press "ESC" on your keyboard to show your opponents and teammates kills. Here is an example of how to do this:

Example1

Or you can get "Replay" evidence showing the kills for each member of the squad for your match, again only screenshot evidence of the other team no longer alive, if they are still alive and it is not the end of the game this will not be acceptable proof. Here is an example of Replay proof:

Example2


Sabotage


Teams will party with their opponents. The teams that have queued up together are NOT ALLOWED to contribute/cause the death of the player(s) they're competing against within that game. Players caught doing so will be disqualified from their match.

Examples of sabotage include but are not limited to:

- Breaking, editing or weakening your opponent's built or non-built (a structure that they were using but did not build, e.g. someone else's structure, trees, buildings etc) structures or cover by any mean. Resulting in your opponent falling, losing cover or taking damage in any way shape or form.

- Causing your opponents to miss shots or miss opportunities for advancing their scores in any way shape or form.

- Building in-front of your opponent or boxing them in.

- Using any type of vehicle to drive into your opponent.

- Picking your downed opponent up and carrying them is not allowed.

- Using any ingame features such as grenades, traps etc that negatively affect your opponent's health or ability to play normally against your opponent is not allowed.


Examples of NONE sabotage include but are not limited to:

- Kill stealing is NOT a form of sabotage.

- Loot stealing is NOT a form of sabotage.

- Following your opponent is NOT a form of sabotage.

- Re-spawning or reviving your teammate/opponent is NOT a form of sabotage.

- Not re-spawning or reviving your teammate/opponent is NOT a form of sabotage.

Any claims of this happening must be submitted in video form and show all players usernames involved in the incident. Proof must be submitted when scores are not the same. 

MATCHES


SERVER ISSUES
In the event of server issues arising, tournaments may be postponed or cancelled depending on the severity of the issue.

If the tournament is cancelled you will get your money refunded and it will be announced in the chat boxes. The tournament title will also be adjusted to reflect this outcome.

MATCH DELAY
Matches must be played in their entirety unless both challengers agree to delay the match. Maximum permitted time to delay a match is fifteen (15) minutes.

Failure to complete a match or report the scores within 1 hour of receiving the match fixtures will result in disqualification for both challengers due to inactivity.

Challengers may not delay the match for more than fifteen (15) minutes between each round. If a user delays the start for longer than fifteen (15) minutes, the other user should report a no show and provide proof of the delay occurring.

The user that did not delay must provide video proof showing that this fifteen (15) minute delay did occur.

INCORRECT MATCH SETTINGS
It is the hosting user’s responsibility to ensure that the match settings are correct. If you notice that the host has the incorrect match settings, please record video proof of what is wrong, ensuring that the scores, time, incorrect rules and the players in the lobby are clearly visible and then immediately leave the game.

In the instance that the hosting user have the correct match settings and you leave the game before it is completed, the user that did not leave will receive the win for that map.

In the instance that the hosting user have the incorrect match settings and you do not leave the game before it is completed, the result of that map will stand.

The hosting user will not forfeit the map if the non hosting user does not leave the match and the map is completed.

FORFEITS
In order for a user to forfeit, the opposing user must leave or end the match immediately after they have captured proof of their accusation. users will not be forfeited if the opposing user do not leave the game and the map is completed.

users will forfeit a map for the following reasons:

Leaving or ending a match prior to it's completion and then failing to provide valid proof of the accusation against the opposing user.
Hosting a match with the incorrect match settings.
Players are not permitted to exploit areas of the maps deemed illegal for any reason.
Delaying a match by more than ten (10) minutes in between maps.

GAME RESTARTS
Decisions are based of each game individually and Admins can determine 2 outcomes;

Restart the game entirely from the beginning.
Restart the game with modified Win Conditions, for example, starting a new game from the time when the crash occurred.
Match Interruptions
If random player(s) enter the room you must tell them to leave immediately. If the player(s) leave immediately without disrupting the match, the match should continue. If the player(s) disrupt the match, the match is to be ended and resumed from the score at which the player(s) entered and played for the time remaining when the match was ended.

If both users disagree over when the interruption took place, video proof must be provided that shows the scores and time at which the interruption took place, as well as the players in the lobby.

REPORTING


Match Result
Both users are responsible for reporting the result of a match. This can be done by clicking on the match or the notification you received and clicking on the winners profile.

Tournament brackets will be updated automatically once both users have reported the match.

In the instance that only one user reports the match result, contact a admin and he will confirms you're the winner

The image must show clear, legible names and numbers; including score, kills, deaths, and assists, as well as the gametype played at the top of the screen.

Disputed Result
In the instance that both users report conflicting results, the match will be placed into dispute and will be handled by a member of staff.

Evidence
In the event of a dispute, the user that has disputed will be asked to provide proof of their accusation.

If the disputing user is unable to provide valid evidence for the reason that they disputed, then their user will be removed from the tournament and will also receive a suspension due to disputing without valid reason/proof.

No Shows
A user has fifteen (15) minutes to show up and be ready to start the match. Failure to do so will result in a forfeit.

To report a no-show, please click on your own profile when choosing the winner and send a text message in chat.

No Show Proof
If you have reported a no-show and the opposing user has disputed, you must provide video evidence that you have invited all members of the opposing user to play prior to the fifteen (15) minute no-show deadline. Failure to do will result in the no-show claim being voided and both users being made to play the round.

CHEATING


We have a zero tolerance policy for cheating. Players caught cheating, glitching or abusing in-game mechanics in any way will be permanently banned from Outfrag.

EVIDENCE POLICY
We strongly recommend that you obtain photo or video evidence showing the outcome of every match.

User Conversations
All conversations between users are not considered evidence. This includes, but is not limited to:

AIMs
Emails
Private Messages
PSN Messages
XBL Messages
Skype Messages
Tweets
Direct Messages
Evidence Requirements
When asked to provide evidence for the outcome of a match, all video and photographic evidence must clearly show the match score, time, players in the lobby and, if necessary, evidence of the rule violation of the opposing player.

Evidence that does not meet the above criteria will not be considered.

Uploading Evidence
All video evidence can be uploaded on the dispute page in the chat. A member of the staff will look into it and decide which user is the winner.
Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website.

SUPPORT


Support
If you have a problem with your match, please send a message in the text chat or send us an email if it's really important on [email protected]

Abusive Behaviour
Abusive behavior towards staff members that are called into a match dispute will not be tolerated. The individual user and/or user violating this rule will be subject to a site-wide ban.