General Rules

Matches


Server Issues

In the event of server issues arising, tournaments may be postponed or cancelled depending on the severity of the issue.

Incorrect Match Settings

It is the hosting team’s responsibility to ensure that the match settings are as outlined above in the Match Settings. If you notice that the host has the incorrect match settings, please record video proof of what is wrong, ensuring that the scores, time, incorrect rules and/or the players in the lobby are clearly visible (depending on the accusation) and then immediately report this to the admin.
In the instance that the hosting team have the correct match settings and you leave the game before it is completed, the team that did not leave will receive the win for that match.

Forfeits

In order for a team to forfeit, the opposing team must leave the match as soon as they have gathered evidence of the opposing team violating the tournament rules.
Teams will forfeit a round for the following reasons:
Leaving a match prior to it's completion and then failing to provide valid proof of the accusation against the opposing team.
Hosting a match with the incorrect Match Settings shown above.
Delaying a match by more than fifteen (15) minutes since receiving the match fixtures for that round.

Player Disconnections

If a player disconnects during the initial launch of a map, the map will be restarted from scratch. The initial launch is defined as the time before ANY points are scored by either team within the current map.
If a player disconnects after points have been scored by either team, the team with disconnection issues can continue playing with one player or forfeit the round.
If both teams disagree over when the player disconnection took place, video proof must be provided that shows the scores and time at which the disconnection took place, as well as the players in the lobby.

Reporting


Match Result

Both players are responsible for reporting the result of a match.
Tournament brackets or wager results will be updated automatically once both players have reported the match.
In the instance that only one player reports the match result, the result will automatically be confirmed after ten (10) minutes.

Disputed Result

In the instance that both players report conflicting results, the match will be placed into dispute and will be handled by a member of staff.

Evidence

In the event of a dispute, the player that has disputed will be asked to provide proof of their accusation. If the disputing player is unable to provide valid evidence for the reason that they disputed, then the player will be removed from the tournament and will also receive a suspension due to disputing without valid reason/proof.

Evidence Policy

We strongly recommend that you obtain photo or video evidence showing the outcome of every match.

Evidence Requirements

When asked to provide evidence for the outcome of a match, all video and photographic evidence must clearly show the match score, time, players in the lobby and, if necessary, evidence of the rule violation of the opposing player.
Evidence that does not meet the above criteria will not be considered.
Evidence that has been faked or tampered with in any way will not be accepted as valid. Anyone found to be providing fake proof will be permanently banned from competing on the website.

General

1.1 Participants who enter a tournament are aware of all the rules and checks them periodically . Insufficient knowledge of the rules can not be used as an excuse for breaking the rules.

1.2 A player can only create one account. Selling, renting, trading or receiving compensation in any way, shape or form is forbidden.

1.3 Every participant who breaks a rule, will be punished. The exact way of punishment will be decided by the Admin. Examples of punishments are: 3-0 loss, replay, penalty points, leaving the tournament early, a temporary ban or a permanent ban.

1.4 Brackets will be placed on the website before the tournament will start. After the tournament started, no changes or substitutes to the brackets are allowed.

1.5 Matches need to be played when players receive a notification about the opponent.

1.6 Gamers who participate are required to play with the Gamer ID (PSN/XBOX Account) they have specified.

1.7 The Gamer ID which is being used has to equal to the Gamer ID shown on the bracket. If another account is going to be used, change this at your profile page BEFORE the tournament is started.

1.8 Every participant is required to be online in the chat of the tournament they are participating in.

1.9 Every player is responsible for his own connection and has to have a good internet connection to avoid possible ‘lag’.

1.10 Complaining about losing a game incorrectly after a match can not be taken into account in the final outcome of a match. If there are reasons to suspect that your opponent is not playing by the rules or serious lag occurs for a long time, report this to the admin before your opponent has taken benefit of the problem. ( The beginning of the game. )

1.11 Still have any questions? Reach out to us using the chat or sending an email to: [email protected]

Tournament Guidelines


2.1 Each player has to register by depositing money to their account first in order to participate in an online tournament.

2.2 The game schedule and the times when the games have to be played will be published after the check-in.

2.3 Both opponents are responsible for contacting each other and playing the game.

2.4 If both players are ready and started the game it is not allowed to hold extra breaks that are not allowed in game.

2.5 When an online tournament is organised for teams, only the main player needs to register for the tournament.

2.6 When a tournament is organized for teams and one of the teams misses players, the relevant team will be disqualified.

2.7 Each team is required to take at least one photo of the score. This photo should contain: the score, the names and a time stamp.